Cyberpunk 2077 Solo Berserker Build Guide
Guide to an overwhelmingly powerful Solo Berserker build for Cyberpunk 2077 Update 2.0+and Phantom Liberty. FULL WRITTEN GUIDE: https://vulkk.com/2023/11/27/cyberpun... 0:00 Intro to the Solo Berserker build 0:30 Weapons 1:00 Attributes and Perks 2:22 Cyberware INTRO TO SOLO BERSERKER As a Solo Berserker, you’ll strengthen your body and enhance it with tech that lets you slam the ground hard enough that it quakes around you. Should you decide to send all that kinetic energy into a gonk foolish enough to stand in your way, you’ll find that the only thing left behind after your fist connects is a pool of blood and a few splatters of viscera. It is all about leveraging the overwhelming power of Gorilla Arms, Tech weapons, and explosives. WEAPONS Alongside the Gorilla Arms, you’ll be using Iconic versions of a Tech sniper rifle and Tech double-barrel shotgun, along with either an LMG or Tech handgun. While my specific weapon recommendations aren’t all that important since you will be spending such a significant amount of time punching and exploding, you should still select weapons that are effectively self-sufficient without any perks to back them up. ATTRIBUTES AND PERKS Practically all of your Perk Points are allocated to Technical Ability, Body, and Cool. This means you aren’t really starved for Attribute Points. You need to access the top perks in specific branches, though you won’t be getting any Perks in Intelligence and only a couple in Reflexes. Body In the early game, dump as many points as you can into buffing blunt weapons (right branch) until you start running into survivability issues, then invest points into health regeneration (left branch) as needed. As you approach level 60, you can start investing in buffs for your LMG/shotgun (left branch). Technical Ability Just about everything in this tree is valuable, so if you have a spare Perk Point, spend it on something here, whatever you feel you need at the moment. Cool In the Cool tree, you’ll need the buffs to damage and stamina regeneration for rifles (and handguns) in the left branch. Focus and Deadeye trigger when you have high stamina; they make aiming easier, make your headshots deal significantly more damage, and refund stamina. Relic The only thing you will be able to make consistent use of in the Relic Skill tree is the Jailbreak and Limiter removal perk to occasionally buff the strong attack from your Gorilla Arms. CYBERWARE While leveling, you may not always have access to the top Cyberware recommended for this build, but you can almost always replace it with something else you do have access to. The recommended Chrome for the Solo Berserker Build is split into three categories according to an implant's value and importance to the build. Berserk I recommend using the Militech Berserk, which is the only Iconic version of this type of Operating System. Before you unlock the Iconic, use Biodyne Berserk. Gorilla Arms The Gorilla Arms are your actual melee weapons, and they are considered a blunt weapon for the purposes of the Perks in the Body tree. With this build, they will be the only thing you can use while Berserk is active, and that’s fine. I strongly recommend using the Electrifying Gorilla Arms with this build because they are one of the types that deal the most damage per hit, and are attuned to Technical Ability, so you’ll get the full damage boost from spending 20 points. You can read the full written guide about this build on VULKK.com. It contains a lot more details and is always kept up-to-date. Thanks for watching.
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