Can we save the dupes from an incoming asteroid? Let's find out in the Prehistoric Planet Pack DLC This is part of a playlist: https://www.youtube.com/playlist?list... More about this DLC: The Prehistoric Planet Pack travels deep into the past, to a forgotten world ruled by ancient dino-like critters—some so big that their stomping will auto-harvest crops, others so prey-driven that they can't be trusted in a ranch. (Do they also have a taste for Duplicants? Only one way to find out.) There are brand-new biomes, plants, resources, foods and buildings, as well as two new recruits who've been stranded there for longer than they can remember. Plus, an exclusive collection of cosmetic blueprints that cultivate a truly paleontological palette. ❤️ JOIN THE GRIND NATION - https://www.youtube.com/c/GrindThisGa... 🐦 TWITTER - https://twitter.com/grindthisgame #oxygennotincluded #grindthisgame
This will be a bionic only dupe base on a standard large asteroid. There will be some pros and cons: Pros: - No food needed! - Bionic dupes can hold their breath a long time and don't require much sleep (or beds) Cons: - Much metal ore and power to keep our bionic dupes happy - We must avoid water! Batteries fail and dupes get very stressed out - We need abyssalite to make recharable batteries. Seed: SNDST-A-572934773-0-41-UE2 ❤️ JOIN THE GRIND NATION - https://www.youtube.com/c/GrindThisGame/join 🐦 TWITTER - https://twitter.com/grindthisgame #oxygennotincluded #grindthisgame
I will be trying even harder settings vs my last hardmode playthrough. This time we are on Oasisse the hot desert planet. No care packages this time either. Can we survive in Oxygen Not Included? Update from Klei: Hello friends! Duplicants everywhere are chilling out with Meep's Manadatory Recreation Content Pack! This free content pack contains a set of new recreation buildings to help our Duplicants relax and enjoy the leisure time all that Automation has brought to them. As well, we've added a new mechanic called “Overjoyed Responses” which gives a chance of bonus improvements to decor or productivity along with new Overjoyed reaction animations when Duplicant morale is much higher than expectations! The team has been hard at work these last few months improving performance issues, building Meep’s Recreation Pack, as well as working on bigger things for the future. We've fixed a number of bugs in this update as well, so thank you to everyone who has reported bugs in the forum! We always appreciate your reports and feedback! Changes New Overjoyed Reactions - Balloon Artist - Sparkle Streaker - Super Productive - Sticker Bomber New Buildings - Sauna - Mechanical Surfboard - Hot Tub - Soda Fountain - Beach Chair - Juicer - Vertical Wind Tunnel Changes - New Research categories - Carpets now give better decor and a stress reduction effect, but also slow down movespeed somewhat. - Moved gas bottler into the "Improved Ventilation" tech tier - Rocket fuel tanks and oxidizer tanks now support Copy Settings - Several of the Recreation buildings now have a de-stressing effect. Beach chair provides sleep as well. - Updated translations for Chinese, Russian, and Korean - Duplicants now auto-assign to a Medical Cot if they get to critical health. - Add notarization to macOS builds - Bump max Rec Room size to 96 - Update desalinator sounds Misc The first rockets and Duplicants sent to the temporal tear do not return Fix crash when loading older saves that do not have a world definition Fix Bed and Bath achievement being permanently failed Fix crash when mods trigger a write access dialog Fix lit workspace buff not correctly applying when researching Fix crash when building items with liquid conduit input or output Eating in a well lit area no longer causes Duplicants to waste calories Fix Duplicants overlapping walls when emptying the Algae Terrarium Fix overlay icon crash when building Fix conduit crash when loops are present Steam turbines correctly obtain boost from Engie's Tune-up Do not cancel tune-up errands if a building becomes nonfunctional Fix a crash when opening the pause menu for a save whose world ID is missing Fix Duplicants getting stuck in a loop if they are incapacitated near the bottom of a ladder Reduce texture usage on the Ethanol Distillery Baby Pacu variants now use the correct animations Save files work correctly when moving between OSes Fix several buildings not playing their "finish up" animations Fix bug where pumps will toggle blocked status even when flowing freely Fix "Not 0K, But Pretty Cool" achievement not calculating minimum correctly Update the Mod Uploader tool for macOS Catalina Fix bug preventing the "Temporal Tear" victory sequence from playing Work "post" animations play more reliably Fix bug where Duplicants can't pump liquids on the surface of stacked liquids Loading a world with no starmap target will put telescopes in an active state while researching nothing. Telescope doesn't show status warning for no starmap analysis target if all targets already analyzed Fix for Duplicants getting stalled at the end of a construct or dig for a few seconds. Rockets properly turn off and on manual deliveries when they launch. (No more oxylite delivery while the rocket is in space!) Fix stackable items like lumber not properly splitting when going over 100t Performance - Fix load screen reloading files unnecessarily - Add Low Res Textures option to the graphics menu
This is a step by step Beginner's Guide for Oxygen Not Included as of July 2018. I show you from the very start on how to build a successful base and explain many of the early concepts. This was made during the Cosmic Upgrade but will be updated as new updates to the game come out.
The Long Dark - Wintermute REDUX just came out and I'll be playing through the story mode of episode one (do not go gentle) and episode two in preparation for episode three which comes out in 2019. WINTERMUTE REDUX We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback, and to strengthen the technical foundation of our game in anticipation of the remaining three episodes to complete WINTERMUTE, which will be unlocked as they are completed. The “Redux” represents thousands of fixes and improvements, as well as entirely new content. The number of changes are too numerous to list here. Generally, the changes are along the following themes: Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone. Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content. Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments. Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also returned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve returned the Survival “needs” per Story Experience (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world. We hope you enjoy the “Redux” versions of Episodes One and Two. Please note that “Predux” (i.e. the previous version of the episodes) story saves are not compatible with Redux. If you have previously completed Episodes One and Two and you have no interest in experiencing the Redux versions, you will still be able to progress into Episode Three once it is unlocked in 2019. DECEMBER SURVIVAL MODE UPDATE The “Redux” game update includes some improvements to the game’s Survival Mode, notably: New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game. New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve. New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers. Please note that the Bear Spear is currently a Story-mode only tool. It will be added to Survival Mode in a future update. As part of the Redux overhaul, we’ve also made the following changes to the User Interface: Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings. Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it. General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only). Added new Load screens with gameplay and world information. ...in addition to the dozens of general improvements listed below.